![]() As it turned out, Imago Loop would be just one of many Strike-Specific loot drops in the game, but it captured the hearts of all in such a unique fashion that, to this day, most Destiny 1 veterans fondly recall it. With the reveal of a Fatebringer 2.0, huge numbers of players would dive into the Strike playlist in hopes of first playing the Undying Mind Strike, as well as having the possibility of Imago Loop drop with the Fatebringer Roll. This includes the ability to roll Explosive Rounds and Firefly as well. The Imago Loop would be a near replica of the original Fatebringer, from the aesthetics of the gun down to even the perk pools. The Imago Loop came into the picture shortly after. Then, with the release of the Taken King DLC, Fatebringer was no longer allowed to be used in future content. Its unique perk pool allowed it to be rolled with the Explosive Rounds and Firefly perks, which were by far the best to use at the time. Fatebringer was a weapon from the Vault of Glass raid and was one of the best weapons to use in all game activities. This included the Fatebringer Hand Cannon, one of the franchise’s most infamous and renowned weapons. With the Taken King DLC, Bungie wanted to do a soft reset for the game thus, the weapons players had previously earned were no longer usable for the foreseeable future. Imago Loop was arguably one of the most, if not the most, sought-out weapon in Destiny 1 for multiple reasons. This particular weapon would cause thousands of players to run the activity repeatedly to obtain one. A prime example was one of the most beloved Strike-Specific loot drops, the Imago Loop Hand Cannon from the Undying Mind Strike. This included weapons and even armor pieces for each class in the game. Strike-Specific loot was exactly as it sounded: unique loot drops for “nearly” every Strike in the game. Later, a feature called Strike-Specific Loot introduced in the Taken King DLC enhanced it further, and saw percentages of players running the activity skyrocket. The activity was a great place to increase your light level and earn more legendary weapons in the first game. Strikes have gone through several changes over the years throughout both Destiny 1 and 2. It’s time to discuss what happened and how a feature from Destiny 1 could make Strikes worth playing again in Destiny 2. This is in stark contrast to Destiny 1, in which Strikes were arguably the most played activity in the game at the time. Outside of obtaining a weekly pinnacle loot drop after completing three of them, there is no other incentive to run the activity. For more, get ready with our Lightfall story primer.It’s time to face reality Strikes in Destiny 2 serve little to no purpose. New Exotic weapons and armor will be added, too, along with a ton of other new content. Loadouts are being introduced along with a whole new way to manage your armor mods. In addition to the new Strand subclass, Bungie is bringing some heavy nerfs to linear fusion rifles, along with many other weapon-specific changes. There are many, many changes coming with Lighfall and the new season, Season of Defiance. * Install size may vary based on languages installed size shown is maximum size possible. Storage Space Needed for Pre-Load: 102.13 GB.Storage Space Needed for Pre-Load: 223.3 GB.Storage Space Needed for Pre-Load: 233.2 GB.Storage Space Needed for Pre-Load: 89.21 GB. ![]()
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